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By Fire Angel
Downloadable File Size: 111 MB (approx.)
Polygon Count: N/A
System Requirements: Windows/Mac, Poser 6 and above
File Format: Poser
This product contains: cr2, pp2, pz2, and/or other Poser files.
Texturing: Texture Maps
This product uses image maps for textures.
The product contains the three tank models, each with a different gun system, plus twenty-one props and twenty-four smart props. The M-92 Storm-Hammer tank has a massive 150mm gun, the M-93 Sky-Hammer tank has a quad 40mm gun system and the M-92M Fire-Hammer has a huge Maser (a microwave laser) for seriously destructive fire-power. Many of the props are designed to be useful in scenes where the tanks don't appear, as scene fillers or cargo props. All three tanks and all of the props are tested in both Poser and DAZ Studio, and there are twenty MAT poses with both Poser and full DAZ Studio versions. Among the textures applied by the MAT poses are blank colours and camouflage with no badges, so you can use these as a basis for your own textures.
The tanks use the same tank chassis, body, turret and rigging but have very different guns. Because of the identical rigging this means all three tanks use a very similar dial set, which means once you are familiar with one tank in the set you can use all three without needing to learn anything new. This is designed to make the vehicles both more realistic and easier to use. For animators the tracks are fully rigged and the tanks contain an ERC rig to make it easier to animate them running.
Smart props include turret boxes and a turret-top rack, extra heavy side-skirts for urban or assymetric warfare and ammunition props so you can show the tanks being loaded up. There is even training ammunition to allow you to show troops learning to service or use the tanks effectively.
As a bonus there is a small clip-art collection included containing most of the badges used to create the textures for the product, so you can easily texture other items to match.
With the signature Fire Angel ease of use these are the tanks to dominate your futuristic battlefield. On the main turret these vehicles have three smaller laser turrets, designed to shoot down incoming anti-tank rockets and RPGs, along with mortar shells. This mirrors real-world research programs that have shot down such targets but aren't yet small enough or durable enough to be used on a battlefield. Sometime in the future though, these tanks have them, ready to rock! These small turrets could also be used for similar purposes to a tank machine-gun, supporting friendly troops by supressing enemy infantry or light armoured vehicles.
Each tank also has a .6 in machine gun alongside the main gun in a coaxial mount, just like a present day tank often has a .5 in machine gun. The hatches open, the turrets all move and yes, those tracks are rigged for animation too. You can even open the filler caps to show the tank being refueled or recharged. There are lots of props and smart-props to make your tanks look different to each other, and plenty of MAT poses to change the camouflage. There are urban, tropical, plain green and plain desert sand paint jobs featuring the markings of four different organisations plus blank ones for you to use as a basis for your own. You have "Marines" written on the tank in some sets, using the typeface used by the US Marine Corps, but without any national markings, so you can still use these colour sets for your United Colonial Marines or other fictional Marine units. Next up are the "ARMY" marked sets, with again no specific national markings. There are the usual Kudai (fictional) 587th infantry division markings plus markings for the UK 4th Mechanised Infantry division. More will come in my free stuff including US 1st Cavalry division, Japanese, German and other NATO countries and maybe a few others.
To make things really easy to use each tank has all the movement dials in one body part and others are suppressed from selection with the mouse, so you don't have to click around trying to find where the dials are for the main turret or the smaller sub-turrets. This makes the tanks much easier to use than many Poser vehicles as there is only one body part you can select, and one place to look for the dials. All three vehicles also have almost identical dial sets, so as you learn your way around one tank's controls you're learning the others as well, keeping things nice and simple. The dials are also grouped sensibly and named clearly, so you won't be wondering what they do or where the controls are.
This set is only the first in a series of related armoured vehicles, all based on the same tracked chassis just like many real armoured vehicles are. There will be Armoured Personell Carriers and Infantry Fighting Vehicles, a battlefield ambulance and probably more.
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1. Figures menu: FIre Angel Tanks:
M-92 Tank, M-92M Maser Tank, M-93 Anti-Air Tank:
The tanks are:
The M-92 Storm-Hammer.
The M-92M Fire-Hammer.
The M-93 Sky-Hammer.
All three tanks work in the same way, all three have mostly the same dials and
very similar dimensions. An armoured unit would have mostly M-92 tanks, with
the 150mm smooth-bore gun, a fair number of M-93 anti-air tanks and just a few
M-92M Maser tanks.
The Fire-Hammer maser tank would be present only in small numbers and would
operate alongside the conventional tanks in most forces. This is because a
microwave beam would be a fairly indiscriminate weapon on the ground and would
kill people if the beam even came close (within three meters or so, around ten
feet). Anyone within thirty feet or so of the beam would be in danger of their
clothing igniting. Any person (or any living thing) hit by a high-powered maser
beam would explode, as all of the water in the path of the beam was nearly
instantly converted to ionised steam, so their skeleton and equipment would
become shrapnel. Sidekill and collateral damage would be common with such a
weapon if it were used carelessly, and a lot of skill and special precautions
would be needed to use it well. Friendly infantry would need to maintain good
communications with the crew of such a tank to save "blue-on-blue" incidents
from occurring frequently.
The maser tank could still be useful in heavily fortified areas; if the
frequency of the microwave beam could be varied then it could be used to scan
inside buildings, right through several feet of reinforced concrete, and could
also be used to kill people inside a building without much damaging the building
itself. Buildings that were damp would be prone to damage as the water would be
converted to ionised steam, causing explosions similar to those caused when the
beam struck anything alive. For anti-air use the beam would be deadly, able to
kill aircraft and missiles out to around twenty kilometres. There would also be
less trouble with sidekill effects than when using the beam on ground targets.
The word maser is a relative of the word laser and both should be spelled with
an "s", never with a "z" (unless it is a trademark name for a training shoe or
something of that kind). Laser is an acronym, standing for "Light Amplification
by the Stimulated Emission of Radiation". "z" does not stand for "Stimulated"
so it's wrong (spread the word). Maser, in turn, stands for "Microwave
Amplification by the Stimulated Emission of Radiation". Laser and Maser beams
are invisible in a vacuum, but even though microwaves are far from the visible
frequencies chiefly used in lasers the beam would be visible in air, with a
faint blue-white glow. This is because of ionisation effects in the path of the
The M-93 Sky-Hammer would be equipped with a computer fire-control system, and
would be able to shoot down missiles as well as aircraft with the quad 40mm
cannon. It would have a range of about eight kilometres (five miles), but would
be limited to line-of-sight kills so in rough terrain the range might become
more limited. Due to the smaller size of the guns the Sky-Hammer could rotate
the turret much faster than its larger relatives, and would be a very
quick-reacting anti-air system.
All three tanks are based upon the same chassis and turret structure, and have
the small automated sub-turrets fitted. These represent an "active kill" system
designed to use small concentrated lasers to shoot down incoming RPGs
(Rocket-Propelled Grenades), anti-tank missiles or mortar shells. This would
reduce the vulnerability of the tanks to attack by infantry weapons when in an
urban environment or forest. Instead of lasers the sub-turrets could be fitted
with high-powered machine guns instead to make it safer for friendly infantry to
be near the vehicle.
Notice that all three tank variants have a machine gun mounted alongside the
main gun, for anti-personell use, killing soft-skinned or light armoured
vehicles and infantry support; this is about the size of a .6 inch machine gun.
Click on the main body of the Tank (the body part is called "MainHull") to find
the control dials. The dial names are mostly self-explanatory, they open the
hatches, Rotate the turrets, elevate the guns etc. For the dials in the
"Tracks" category, read section 3, "Tips and special features for animators".
2. Figures menu: Other figures:
This is a posable figure version of the tie-down kit for the tanks. The prop
version is easier to use, but is not posable. When your tanks are parked in a
transport or big DropShip they need to be anchored in place, and this device
represents the method of doing that. It would be attached to the floor using an
internal bolt system and then could be positioned to clip onto the anchor loops
mounted on the vehicle. If you're just showing it tied down the prop method is
best, but if you want to show the crew of the DropShip loading up or unloading
then the tie-down figure can be used.
3. Tips and special features for animators:
There are four dials that move the wheels and tracks in a realistic fashion;
thanks to Helgarde De Barros for the tutorial that showed me how to rig them!
OK, RightTrack and LeftTrack move the wheels and tracks on their sides of the
tank; positive dial movement propels that side of the tank forwards (as the
lower part of the track will move backwards) and negative movement moves in the
opposite direction. BothTracks does what you would expect, it moves both sets
of wheels and tracks in the same way as the separate dials. Using these three
it's not hard to animate the tank manoeuvering.
The tank tracks are each 0.049 Poser units long, so if you're animating the tank
for each movement of one unit on the tracks dials that is how far the tank
should advance or reverse.
The "Roll Fwd/Back" dial moves the tank the correct distance as well as moving
the wheels and tracks, so it's much easier if you're moving the tank in a
4. Poses menu: Fire Angel Tank MATs:
For most users, these need no explanation; select one of the tanks and double
click on the icon. The code will apply the new texture set and appropriate
material settings to the tank. Proper DAZ Studio versions will be used by
Studio automatically if both are installed; if you only use Poser you don't need
the DAZ Studio files in the separate .ZIP. If you only use DAZ Studio, you can
delete the ".pz2" versions, keeping only those ".dsa" files. If you're one of
the many who use both Poser and DAZ Studio then of course leave both sets of
files in place.
5. Props Menu: Fire Angel M92 Tank:
I deliberately designed some of the props to be useful as scene fillers in many
scenes in which the tanks do not appear. They are also good for showing a tank
being loaded up or unloaded.
6. DAZ Studio:
Number one warning for Studio users:
Keep limits ON for the figures in this package! Several parts of the ERC
rigging for this product need the software to repect dial limits, or else an
unpredictable mess will result..
Number two warning for Studio users:
Leave most of the hidden dials in this product hidden, and leave them alone.
Several of them can make a mess.
Before rendering in Studio:
Before rendering any of these tanks in DAZ Studio apply one of the MAT poses to
ensure the materials are set up properly. Most of the materials are designed in
Poser so that they import well into Studio, but the glass in the lights won't
look right without a MAT pose applied and a few other materials may be too
7: Real World Dimensions:
Height (M-92 Storm-Hammer, M-92M Fire-Hammer): 8 ft 6 in (2.6m)
Height (M-93 Sky-Hammer): 9 ft 2.5in. (2.8m)
Height (all versions, maximum with turret rack fitted): 10 ft 6 in. (3.2m)
Width (all versions): 11 ft 8 in. (3.55m)
Width (all versions, with heavy skirts fitted): 12 ft 5 in. (3.78m)
Length (all versions): 26 ft 0.6 in. (7.94m)
8: Clip Art:
A fair sized Clip-Art Package is provided. This contains a number of badges.
Almost all of the badges used for the product are provided so that you can
texture other items to match your Storm-Hammer or other tank from the package.
M4's T-Shirt (from the M4 Basic Wear) can look superb textured with one of those
badges front and back, for example, or they can go on ground vehicles, signs or
The Clip-Art must not be redistributed! It is for making textures for your own
use only, and if redistribution of anything created with the clip-art is desired
then please contact me to obtain permission.